Danger Room Rule Changes

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D.E.Kesler
n00b
Posts: 10
Joined: Thu Jun 29, 2006 12:37 pm

Danger Room Rule Changes

Post by D.E.Kesler » Wed Jul 05, 2006 9:52 am

Hello All,

This is a quick and dirty list of all the rules that will go into effect on July 12, 2006. If you have any questions, please feel free to post them on this thread.

Shapechange: 5 or 6 now.
Skrulls TA: no change
Support: d6-2 minimum 1
Combat Reflexes: +2 DV versus Close Combat Attacks
Masters of Evil: New team ability
Wild Cards: No longer can hold KO'd figures TA's
Pulse Wave: Requires an opponent within range to activate
Impervious: No longer Optional
Hypersonic Speed: Option #1 is a Power Action and Range is cut in half.
Close Combat Expert: Cannot be used to destroy terrain.
Range Combat Expert: Cannot be used to destroy terrain.
Force Blast: This power no longer uses the PRINTED Damage for Knock Back distance. You now roll for it. Also FB is no longer and attack and cannot be avoided by Super Senses.

Regards and Best Wishes,

Donald Eric Kesler

JeremyS
Scout
Posts: 38
Joined: Fri Sep 01, 2006 2:50 am
Location: Monroe, GA

Post by JeremyS » Fri Sep 01, 2006 3:07 am

Hi,

I figured this thread was as good of a place as any to ask this.

I have not played Heroclix in a long time, and never in a tournament setting. I believe my last purchases were in the days of Unleashed (and even that was only a couple of figures). Therefore, any rules changes from then until now would completely have escaped my attention.

So, in the hypothetical event that I'd come to a Heroclix event nowadays (mind you, I never attended one even when I collected the figures back in ye olde days because I didn't own a car), are there any major rules changes that have sprung up since Unleashed that I'd need to be aware of?


Jeremy S.
(who has never had the opportunity to play face-to-face against people his own age)

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